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These are the preferred skills out for the Necromancer side: The goal with this build is to always have 8 skeletons, a briarthorn, a blight fiend, and a primal spirit to thin out the enemy while you go to town with a 2 handed weapon. Be sure to pick a devotion constellation tied to whatever 2 handed weapon type you end up using ( Rhowan's Scepter gives a ton of internal trauma damage for maces). In terms of devotion points, Hammer gives you bonus internal trauma, while Shepherd's Crook is a must for the bonus to pets. Internal trauma damage bypasses armor and continues dealing damage over time, making it very helpful with big tanky bosses. It may seem strange to have two caster classes focused on physical attacks, but trust me, it works wonders. There's a dual focus here, first on summoning creatures to keep the enemy busy, then on two handed weapon attacks with internal trauma damage. Ritualist (Shaman + Necromancer)īased on personal play style preference, this is my current favorite build, although your mileage may vary if you don't care for melee combat or using a ton of pet summons. Instead, we're going to look at three classes focused on melee attacks, undead pet summoning, and poison / acid damage. While that's still a potentially viable build just for fun, we can't recommend it as an actual "best" build anymore at this point. Unfortunately, the latest patches have heavily nerfed chaos damage and items that boost chaos pet damage.
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Up until the release of Forgotten Gods, one of the top damage dealing classes was easily the Cabalist (Necromancer + Occultist) with a focus on pets and chaos damage.
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